![]() I hope to drop in some 6800XTs at some point, but the biggest plus would be more VRAM. it is for free for one year for Mac users no matter what the software is, Blender or C4D. ![]() I will just add that yes, these AMD cards aren’t a patch on Nvidia’s, but this system is easily fast enough for my needs. I’m not really up on eGPU options – check out Octane’s material system is easy to understand (either with layers or nodes), and it’s quite feature-rich now, for things like render passes.Īnd because Octane is rental, you can drop $20, check it out and then cancel if it’s not to your liking. Octane X for iPad Pro features 100 parity with desktop Octane X for macOS and complements it with new and unique features that will prove indispensable to macOS Octane artists. So I installed redshift, Arnold, vray, octane and everything else I found. Octane X For Macos Windows 7 I am close to switch to PC, because of the (for professional mac users) annoying Nvidia against Apple MacPro topic. As with all modern, fast renderers, the realtime IPR is a life-changer. Im using iMac with Mac OS X 10.6.3 under 32bit mode and the external hard. The denoise function also works well enough to knock even more time off, and is great for things like OpenVDB smoke and clouds. I can render a scene with billions of instanced polys, volumetric lighting and GI in seconds instead of many, many minutes. If you’re doing small-scale stuff, then you should be fine.Ĭompared to C4D’s Physical renderer… well, there is no comparison. It’s fairly stable these days – with the usual caveats about GPU renderers, when you hit VRAM limits. Yes, I’m using it on a Mac Pro with an RX580X and two RX5700XTs (I got the year’s free Enterprise license). ![]()
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